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<h2 style="color:#000066">'''random ''x'''''</h2>
<h2 style="color:#000066">'''random ''x'''''</h2>


'''Operand types:'''
'''Operand types:'''


x: [[Number]]
'''x:''' [[Number]]


'''Type of returned value:'''
'''Type of returned value:'''


Number
[[Number]]


'''Description:'''
'''Description:'''


Random real value from 0 to x.
Random real value from 0 to '''x'''.
 


'''Example:'''
'''Example:'''


_rNumber = '''random''' 1
_rNumber = '''random''' 1


'''Comments'''
'''Comments'''


''Tactician''
Be careful using random numbers in multiplayer, each client will come up with something different.
Be careful using random numbers in multiplayer, each client will come up with something different. See multiplayer tutorials for more general information about locality.
See multiplayer tutorials for more general information about locality.
 


''Macguba''
The number returned is unlikely to be a whole number (e.g. 1,  4, 76, etc.).
The number returned is unlikely to be a whole number (e.g. 1,  4, 76, etc.).
To return a whole number combine [[random]] and [[mod]].
To return a whole number combine [[random]] and [[mod]].

Revision as of 23:25, 15 April 2006

back to COMREF

random x


Operand types:

x: Number

Type of returned value:

Number

Description:

Random real value from 0 to x.


Example:

_rNumber = random 1


Comments

Be careful using random numbers in multiplayer, each client will come up with something different. See multiplayer tutorials for more general information about locality.


The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.).

To return a whole number combine random and mod.