setVisibleIfTreeCollapsed: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
Line 7: | Line 6: | ||
|gr1= Game 2 Editor |GROUP1= | |gr1= Game 2 Editor |GROUP1= | ||
| Sets whether or not the object is visible even if the tree is collapsed. | | Sets whether or not the object is visible even if the tree is collapsed. | ||
{{Informative | Some Old Editor Command}} |DESCRIPTION= | {{Informative | Some Old Editor Command}} |DESCRIPTION= | ||
| map '''setVisibleIfTreeCollapsed''' [object, visible] |SYNTAX= | | map '''setVisibleIfTreeCollapsed''' [object, visible] |SYNTAX= | ||
Line 28: | Line 25: | ||
|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>|EXAMPLE1= | |x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>|EXAMPLE1= | ||
| - |SEEALSO= | | - |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 04:00, 17 January 2021
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]
Additional Information
- See also:
- -
Notes
-
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