runInitScript: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") |
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| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= System |GROUP1= | |gr1= System |GROUP1= | ||
| Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed. |DESCRIPTION= | | Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed. |DESCRIPTION= | ||
| '''runInitScript''' |SYNTAX= | | '''runInitScript''' |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
| [[Event Scripts]] |SEEALSO= | | [[Event Scripts]] |SEEALSO= |
Revision as of 02:19, 17 January 2021
Description
- Description:
- Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
- Groups:
- System
Syntax
- Syntax:
- runInitScript
- Return Value:
- Nothing
Examples
- Example 1:
runInitScript;
Additional Information
- See also:
- Event Scripts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- Command Group: System
- Scripting Commands: Local Effect
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands