mineActive: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Mines |GROUP1=
|gr1= Mines |GROUP1=
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| Checks if the given mine is active.  |DESCRIPTION=
| Checks if the given mine is active.  |DESCRIPTION=
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| '''mineActive''' obj |SYNTAX=
| '''mineActive''' obj |SYNTAX=
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|x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"}; </code>|EXAMPLE1=  
|x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"}; </code>|EXAMPLE1=  


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| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]] |SEEALSO=  
| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]] |SEEALSO=  


| |MPBEHAVIOUR=  
| |MPBEHAVIOUR=  
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Revision as of 01:57, 17 January 2021

Hover & click on the images for description

Description

Description:
Checks if the given mine is active.
Groups:
Mines

Syntax

Syntax:
mineActive obj
Parameters:
obj: Object
Return Value:
Boolean

Examples

Example 1:
if (mineActive _mine) then {hint "BOOM!"};

Additional Information

See also:
allMinesdetectedMinesmineDetectedBycreateMinerevealMine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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