BIS fnc reviveOnState: Difference between revisions

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m (properly formatted the example)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.42|Game version=
|1.42


|gr1 = Revive |GROUP1=
|gr1 = Revive


<!---|arg= local |Multiplayer Arguments=--->
<!---|arg= local |Multiplayer Arguments=--->
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#define STATE_INCAPACITATED 2
#define STATE_INCAPACITATED 2
#define STATE_DEAD 3
#define STATE_DEAD 3
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_reviveOnState]]|Syntax=
|[] call [[BIS_fnc_reviveOnState]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1= parameter: Datatype - (Optional, default defValue) description


|Datatype - description|Return value=
|Datatype - description


|x1= <code>{ <nowiki>[</nowiki>[[objNull]], 1, [[_x]]] [[call]] [[BIS_fnc_reviveOnState]]; } [[forEach]] ([[curatorSelected]] [[select]] 0);</code>|Example 1=
|x1= <code>{ <nowiki>[</nowiki>[[objNull]], 1, [[_x]]] [[call]] [[BIS_fnc_reviveOnState]]; } [[forEach]] ([[curatorSelected]] [[select]] 0);</code>


|exec= call |Execution=
|exec= call |Execution=


| |See also=
|
}}
}}



Revision as of 23:45, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Used to execute specific code localy on every client whenever unit's state changes.

	Parameters:
		_this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE.
		_this select 1: SCALAR - State.
		_this select 2: OBJECT - Unit to set the status for.


	Returns:
	True if successful, false if not.

	States:
		#define STATE_RESPAWNED			0
		#define STATE_REVIVED			1
		#define STATE_INCAPACITATED		2
		#define STATE_DEAD				3
*/
Template:placeholder
Execution:
call
Groups:
Revive

Syntax

Syntax:
[] call BIS_fnc_reviveOnState
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:
{ [objNull, 1, _x] call BIS_fnc_reviveOnState; } forEach (curatorSelected select 0);

Additional Information

See also:
See also needed

Notes

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