BIS fnc reviveOnState: Difference between revisions
Jump to navigation
Jump to search
m (properly formatted the example) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.42 | |1.42 | ||
|gr1 = Revive | |gr1 = Revive | ||
<!---|arg= local |Multiplayer Arguments=---> | <!---|arg= local |Multiplayer Arguments=---> | ||
Line 31: | Line 31: | ||
#define STATE_INCAPACITATED 2 | #define STATE_INCAPACITATED 2 | ||
#define STATE_DEAD 3 | #define STATE_DEAD 3 | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{placeholder}}<!-- Remove this after fill-in --> | ||
|[] call [[BIS_fnc_reviveOnState]] | |[] call [[BIS_fnc_reviveOnState]] | ||
|p1= parameter: Datatype - (Optional, default defValue) description | |p1= parameter: Datatype - (Optional, default defValue) description | ||
|Datatype - description | |Datatype - description | ||
|x1= <code>{ <nowiki>[</nowiki>[[objNull]], 1, [[_x]]] [[call]] [[BIS_fnc_reviveOnState]]; } [[forEach]] ([[curatorSelected]] [[select]] 0);</code> | |x1= <code>{ <nowiki>[</nowiki>[[objNull]], 1, [[_x]]] [[call]] [[BIS_fnc_reviveOnState]]; } [[forEach]] ([[curatorSelected]] [[select]] 0);</code> | ||
|exec= call |Execution= | |exec= call |Execution= | ||
| | | | ||
}} | }} | ||
Revision as of 23:45, 17 January 2021
Description
- Description:
/* Author: Jiri Wainar Description: Used to execute specific code localy on every client whenever unit's state changes. Parameters: _this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE. _this select 1: SCALAR - State. _this select 2: OBJECT - Unit to set the status for. Returns: True if successful, false if not. States: #define STATE_RESPAWNED 0 #define STATE_REVIVED 1 #define STATE_INCAPACITATED 2 #define STATE_DEAD 3 */
Template:placeholder- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveOnState
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
{ [objNull, 1, _x] call BIS_fnc_reviveOnState; } forEach (curatorSelected select 0);
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note