BIS fnc neutralizeUnit: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
||
Line 25: | Line 25: | ||
| [[setDamage]], [[allowDamage]] |SEEALSO= | | [[setDamage]], [[allowDamage]] |SEEALSO= | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 13:35, 17 January 2021
Description
- Description:
- Neutralize an object by intrinsic means:
- soldiers are blown up by mine
- vehicles are shelled by artillery
- air units are hit by AA missile
- underwater units are simply killed.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_neutralizeUnit
- Parameters:
- object: Object
- Return Value:
- Boolean
Examples
- Example 1:
cursorTarget call BIS_fnc_neutralizeUnit;
Additional Information
- See also:
- setDamageallowDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note