BIS fnc exportVehicle: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Vehicles |GROUP1=
|gr1 = Vehicles


| Export vehicle settings |Description=
| Export vehicle settings


| [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]] |Syntax=
| [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]]




|p1= vehicle: [[Object]] |Parameter 1=
|p1= vehicle: [[Object]]


|p2= vehicleClass: [[String]] - Use "" to skip createVehicle part and set components / textures only |Parameter 2=
|p2= vehicleClass: [[String]] - Use "" to skip createVehicle part and set components / textures only


| [[String]] - [[SQF]] code|Return value=
| [[String]] - [[SQF]] code


|x1= <code>[BIS_tank,""] [[call]] [[BIS_fnc_exportVehicle]];
|x1= <code>[BIS_tank,""] [[call]] [[BIS_fnc_exportVehicle]];
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   [""Hex"",1],  
   [""Hex"",1],  
   [""showCamonetHull"",1,""showCamonetTurret"",1]
   [""showCamonetHull"",1,""showCamonetTurret"",1]
] [[call]] [[BIS_fnc_initVehicle]];"</code>|Example 1=
] [[call]] [[BIS_fnc_initVehicle]];"</code>


|x2= <code>[BIS_tank] [[call]] [[BIS_fnc_exportVehicle]];
|x2= <code>[BIS_tank] [[call]] [[BIS_fnc_exportVehicle]];
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   [""showCamonetHull"",1,""showCamonetTurret"",1]
   [""showCamonetHull"",1,""showCamonetTurret"",1]
] [[call]] [[BIS_fnc_initVehicle]];"
] [[call]] [[BIS_fnc_initVehicle]];"
</code>|Example 2=
</code>




| [[BIS_fnc_initVehicle]], [[Vehicle Customization (VhC)]] |See also=
| [[BIS_fnc_initVehicle]], [[Vehicle Customization (VhC)]]
}}
}}



Revision as of 23:04, 17 January 2021

Hover & click on the images for description

Description

Description:
Export vehicle settings
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: Object
vehicleClass: String - Use "" to skip createVehicle part and set components / textures only
Return Value:
String - SQF code

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicleVehicle Customization (VhC)

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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