BIN fnc bezierVelocity: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 40: | Line 40: | ||
[[Category:Functions|{{uc:bezierVelocity}}]] | [[Category:Functions|{{uc:bezierVelocity}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:bezierVelocity}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:bezierVelocity}}]] |
Revision as of 01:18, 18 January 2021
Description
- Description:
/* Description: Calculate bezier curve velocity Parameter(s): 0: ARRAY - list of control points in format [x,y,z], can be any number of them 1: NUMBER - progress in range 0 to 1 Returns: ARRAY - velocity vector in format [x,y,z] */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Interpolation
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note