BIS fnc disableSaving: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Missions | |gr1 = Missions | ||
| Controls the disabling of saving, stacking each request to prevent saving being enabled too early. | | Controls the disabling of saving, stacking each request to prevent saving being enabled too early. | ||
| id call [[BIS_fnc_disableSaving]] | | id call [[BIS_fnc_disableSaving]] | ||
|p1= id: [[String]] - Unique id to be used with [[BIS_fnc_enableSaving]] | |p1= id: [[String]] - Unique id to be used with [[BIS_fnc_enableSaving]] | ||
| [[Boolean]] - [[true]] if successful, [[false]] if not | | [[Boolean]] - [[true]] if successful, [[false]] if not | ||
|x1= <code>"savingID" [[call]] [[BIS_fnc_disableSaving]];</code> | |x1= <code>"savingID" [[call]] [[BIS_fnc_disableSaving]];</code> | ||
| [[BIS_fnc_enableSaving]], [[saveGame]], [[BIS_fnc_saveGame]], [[loadGame]] | | [[BIS_fnc_enableSaving]], [[saveGame]], [[BIS_fnc_saveGame]], [[loadGame]] | ||
}} | }} | ||
Revision as of 23:04, 17 January 2021
Description
- Description:
- Controls the disabling of saving, stacking each request to prevent saving being enabled too early.
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- id call BIS_fnc_disableSaving
- Parameters:
- id: String - Unique id to be used with BIS_fnc_enableSaving
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
"savingID" call BIS_fnc_disableSaving;
Additional Information
Notes
-
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