BIS fnc drawMinefields: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Map and Markers |GROUP1=
|gr1 = Map and Markers


| Draw minefields on the map. Dynamically calculated from all mines positions. Distinguishes AP and AT minefields.|DESCRIPTION=
| Draw minefields on the map. Dynamically calculated from all mines positions. Distinguishes AP and AT minefields.




|  call [[BIS_fnc_drawMinefields]] |SYNTAX=
|  call [[BIS_fnc_drawMinefields]]


| [[Nothing]]|RETURNVALUE=
| [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_drawMinefields]];</code>
|x1= <code>[[call]] [[BIS_fnc_drawMinefields]];</code>


| [[allMines]] |SEEALSO=
| [[allMines]]
}}
}}



Revision as of 23:00, 17 January 2021

Hover & click on the images for description

Description

Description:
Draw minefields on the map. Dynamically calculated from all mines positions. Distinguishes AP and AT minefields.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
call BIS_fnc_drawMinefields
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_drawMinefields;

Additional Information

See also:
allMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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