BIS fnc showRespawnMenu: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= Respawn | |gr1= Respawn | ||
| Triggers the respawn screen in the given mode | | Triggers the respawn screen in the given mode | ||
| <!-- [mode] call [[BIS_fnc_showRespawnMenu]]; --> | | <!-- [mode] call [[BIS_fnc_showRespawnMenu]]; --> | ||
|p1= mode: [[String]] - Possible modes are "open", "map", "spectate" and "close" | |p1= mode: [[String]] - Possible modes are "open", "map", "spectate" and "close" | ||
| | | | ||
|x1= <code>["open"] [[call]] [[BIS_fnc_showRespawnMenu]]; // [[spawn]] does work as well</code> | |x1= <code>["open"] [[call]] [[BIS_fnc_showRespawnMenu]]; // [[spawn]] does work as well</code> | ||
| | | | ||
}} | }} |
Revision as of 23:46, 17 January 2021
Description
Syntax
- Syntax:
- Syntax needed
- Parameters:
- mode: String - Possible modes are "open", "map", "spectate" and "close"
- Return Value:
- Return value needed
Examples
- Example 1:
["open"] call BIS_fnc_showRespawnMenu; // spawn does work as well
Additional Information
- See also:
- See also needed
Notes
-
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