BIS fnc sideIsEnemy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "^ \{\{(Command|Function)" to "{{$1") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.56 | |1.56 | ||
|gr1 = Sides | |gr1 = Sides | ||
| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. | | Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. | ||
| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; | | [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; | ||
|p1= sideA: [[Side]] | |p1= sideA: [[Side]] | ||
|p2= sideB: [[Side]] | |p2= sideB: [[Side]] | ||
| [[Boolean]] - True if side B is enemy to side A. | | [[Boolean]] - True if side B is enemy to side A. | ||
|x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> | |x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> | ||
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] | | [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] | ||
}} | }} |
Revision as of 23:46, 17 January 2021
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy;
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
Additional Information
Notes
-
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