BIS fnc blinkMarker: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
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|x2= <code>["BIS_marker"] [[spawn]] [[BIS_fnc_blinkMarker]]; {{cc|keeps blinking}}</code>
|x2= <code>["BIS_marker"] [[spawn]] [[BIS_fnc_blinkMarker]]; {{cc|keeps blinking}}</code>


|exec= spawn |Execution=
|exec= spawn


|seealso= [[setMarkerAlpha]]
|seealso= [[setMarkerAlpha]]

Revision as of 01:46, 18 January 2021

Hover & click on the images for description

Description

Description:
Makes given marker blink.
Execution:
spawn
Groups:
Map and Markers

Syntax

Syntax:
[marker, blinkDuration, blinkAmount] spawn BIS_fnc_blinkMarker
Parameters:
marker: String - marker's name
blinkDuration: Number - (Optional, default 1) a blink's time
blinkAmount: Number - (Optional, default 2) quantity of blinks
Return Value:
Nothing

Examples

Example 1:
["BIS_marker", 3, 10] spawn BIS_fnc_blinkMarker; // blinks 10 times using 3 seconds intervals
Example 2:
["BIS_marker"] spawn BIS_fnc_blinkMarker; // keeps blinking

Additional Information

See also:
setMarkerAlpha

Notes

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