BIS fnc priorityQueue IsEmpty: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) | Lou Montana (talk | contribs)  m (Text replacement - "(\| )+\}\}" to "}}") | ||
| Line 38: | Line 38: | ||
| |x1= <code></code> | |x1= <code></code> | ||
| }} | }} | ||
Revision as of 15:09, 18 January 2021
Description
- Description:
- /* Author: Zozo Description: Checks if the Queue is empty Parameters: _handle:INT - Queue handle (get it with BIS_fnc_PriorityQueue_Init) Returns: _empty:BOOL - true if the Queue is empty Syntax: _empty:BOOL = [_handle] call BIS_fnc_PriorityQueue_IsEmpty; Example: _isTheQueueEmpty = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsEmpty; * Template:placeholder
- Execution:
- call
- Groups:
- Priority Queue
Syntax
- Syntax:
- [] call BIS_fnc_priorityQueue_IsEmpty
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	