get3DENConnections: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
||
Line 23: | Line 23: | ||
[[remove3DENConnection]] | [[remove3DENConnection]] | ||
| | | | ||
}} | }} | ||
Revision as of 10:51, 18 January 2021
Description
- Description:
- Return all connections currently present on an entity.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENConnections entity
- Parameters:
- entity: Eden Entity or Eden ID
- Return Value:
- Array in format:
[[type1,to1], [type2, to2], ..., [typeN, toN]]
- type: String - connection class from Cfg3DEN >> Connections
- to: Eden Entity to which the connection leads to
Examples
- Example 1:
get3DENConnections _trigger;// Can return [["WaypointActivation",[B Alpha 4-5,0]]]
Additional Information
- See also:
- add3DENConnection remove3DENConnection
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes