log: Difference between revisions
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")  | 
				||
| Line 21: | Line 21: | ||
}}  | }}  | ||
<dl class="command_description">  | <dl class="command_description">  | ||
<!-- Note Section BEGIN -->  | <!-- Note Section BEGIN -->  | ||
Revision as of 13:47, 18 January 2021
Description
- Description:
 - Base-10 logarithm of x.
 - Groups:
 - Math
 
Syntax
Examples
- Example 1:
 _log = log 10; // 1
Additional Information
- See also:
 - Math CommandsLogarithm
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 23:14, 16 Jun 2014
 - ffur2007slx2_5
 - 
(A3 1.20) To clarify:
y = 10 ^ x // x = log yPeople use logarithm at the purpose of simplifying multiplication via exponents plus years before.23456*45634 = 1.07039e+009 log 23456 = 4.37025; log 45634 = 4.65929; (log 23456) + (log 45634) = 9.02954 10^((log 23456) + (log 45634)) = 10 ^ 9.02954 // same as 23456*45634As modern usage, for instance, to evaluate another exponent when multiple is known (Which magnitude is 4 times stronger than 8.3 earthquake?)://_Unknown = log x; 8.3 = log y // x = 10 ^_Unknown; y = 10 ^8.3 //x/y = (10 ^_Unknown)/(10 ^8.3) = log 4 // x/y = _Unknown – 8.3 = 0.6 //_result = 8.9 magnitude _result = (log 4) + 8.3 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Math
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 3: Scripting Commands
 - Take On Helicopters: Scripting Commands