setFlagAnimationPhase: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.68 | |1.68 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Flags | |gr1= Flags | ||
| Sets flag position on the flag pole according to the given animation phase, where 0 is the bottom of the flag pole, 1 is the top of the flag pole. The changes to the flag position are local to the PC command is executed on. To animate flag use [[BIS_fnc_animateFlag]] | | Sets flag position on the flag pole according to the given animation phase, where 0 is the bottom of the flag pole, 1 is the top of the flag pole. The changes to the flag position are local to the PC command is executed on. To animate flag use [[BIS_fnc_animateFlag]] | ||
| flag '''setFlagAnimationPhase''' phase | | flag '''setFlagAnimationPhase''' phase | ||
|p1= flag: [[Object]] - flag pole of the type "FlagCarrier" | |p1= flag: [[Object]] - flag pole of the type "FlagCarrier" | ||
|p2= phase: [[Number]] - 0...1 | |p2= phase: [[Number]] - 0...1 | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_flag1 [[setFlagAnimationPhase]] 0.5;</code> | |x1= <code>_flag1 [[setFlagAnimationPhase]] 0.5;</code> | ||
| [[flag]], [[flagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] | | [[flag]], [[flagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] | ||
}} | }} |
Revision as of 11:10, 18 January 2021
Description
- Description:
- Sets flag position on the flag pole according to the given animation phase, where 0 is the bottom of the flag pole, 1 is the top of the flag pole. The changes to the flag position are local to the PC command is executed on. To animate flag use BIS_fnc_animateFlag
- Groups:
- Flags
Syntax
- Syntax:
- flag setFlagAnimationPhase phase
- Parameters:
- flag: Object - flag pole of the type "FlagCarrier"
- phase: Number - 0...1
- Return Value:
- Nothing
Examples
- Example 1:
_flag1 setFlagAnimationPhase 0.5;
Additional Information
- See also:
- flagflagOwnersetFlagSidesetFlagTextureflagSideflagTextureflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Notes
-
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