BIS fnc reviveOnStateJIP: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
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[[Category:{{Name|arma3}}: Functions|{{uc:reviveOnStateJIP}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:reviveOnStateJIP}}]] |
Revision as of 15:03, 18 January 2021
Description
- Description:
/* Author: Jiri Wainar Description: Used to execute state specific code localy on client that is JIPping. Parameters: _this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE. _this select 1: SCALAR - State. _this select 2: OBJECT - Unit to set the status for. Returns: True if successful, false if not. States: #define STATE_RESPAWNED 0 #define STATE_REVIVED 1 #define STATE_INCAPACITATED 2 #define STATE_DEAD 3 */
Template:placeholder- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveOnStateJIP
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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