simulWeatherSync: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1= Environment | |gr1= Environment | ||
| Synchronizes Simul Weather with Arma weather, generates all keyframes. | | Synchronizes Simul Weather with Arma weather, generates all keyframes. | ||
| '''simulWeatherSync''' | | '''simulWeatherSync''' | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[simulWeatherSync]];</code> | |x1= <code>[[simulWeatherSync]];</code> | ||
| [[forceWeatherChange]] | | [[forceWeatherChange]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:23, 18 January 2021
Description
- Description:
- Synchronizes Simul Weather with Arma weather, generates all keyframes.
- Groups:
- Environment
Syntax
- Syntax:
- simulWeatherSync
- Return Value:
- Nothing
Examples
- Example 1:
simulWeatherSync;
Additional Information
- See also:
- forceWeatherChange
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 4, 2016 - 22:24 (UTC)
- AgentRev
- The behavior of this command is similar to forceWeatherChange, however it leaves current weather transitions intact. Its main purpose would be to refresh the cloud cover to properly reflect current overcast, as they can sometime get out of sync, especially when using setTimeMultiplier and setAccTime.