nextWeatherChange: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *= *Multiplayer * " to "") |
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|x1= <code>_seconds = [[nextWeatherChange]];</code> | |x1= <code>_seconds = [[nextWeatherChange]];</code> | ||
|mp= Each client and the server can have differing weather. | |mp= Each client and the server can have differing weather. | ||
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] | ||
}} | }} |
Revision as of 15:40, 19 January 2021
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). - Multiplayer:
- Each client and the server can have differing weather.
- Groups:
- Environment
Syntax
Examples
- Example 1:
_seconds = nextWeatherChange;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note