nextWeatherChange: Difference between revisions

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m (Text replacement - " {3,}\|" to " |")
m (Text replacement - " *\| *= *Multiplayer * " to "")
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|x1= <code>_seconds = [[nextWeatherChange]];</code>
|x1= <code>_seconds = [[nextWeatherChange]];</code>


|mp= Each client and the server can have differing weather. |= Multiplayer
|mp= Each client and the server can have differing weather.
 
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]]
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]]
}}
}}

Revision as of 15:40, 19 January 2021

Hover & click on the images for description

Description

Description:
Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Multiplayer:
Each client and the server can have differing weather.
Groups:
Environment

Syntax

Syntax:
Number = nextWeatherChange
Return Value:
Number

Examples

Example 1:
_seconds = nextWeatherChange;

Additional Information

See also:
fogfogForecastsetFogovercastsetOvercastovercastForecastforceWeatherChange

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note