BIS fnc initDisplay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version " to " ") |
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|gr1 = GUI | |gr1 = GUI |
Revision as of 19:09, 29 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- Syntax needed
- Parameters:
- parameters: Array
- [ ] (empty array) - init displays during preStart
- [mode, params, displayClass, scriptPath, register]
- mode: String - mode, can be "onLoad" or "onUnload"
- params: Array - params passed from onLoad or onUnload UI event handler
- displayClass: String - Display class, usually to format "RscDisplayXXX"
- scriptPath: String - script path from CfgScriptPaths
- register: Number or Bool - Save variables associated with the display to the uiNamespace. Usually this is false when the function is called from a control.
- Return Value:
- Return value needed
Examples
- Example 1:
["onLoad", _this, "RscDisplayAAR", "GUI", true] call (uiNamespace getVariable "BIS_fnc_initDisplay");
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note