switchableUnits: Difference between revisions
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unless in singleplayer where playable units from all sides will be accessible via this command.<br> | unless in singleplayer where playable units from all sides will be accessible via this command.<br> | ||
Dead and player-controlled units are automatically removed from the resulting array.<br><br> | Dead and player-controlled units are automatically removed from the resulting array.<br><br> | ||
{{Informative | In Multiplayer, [[switchableUnits]] are only available when [[description.ext#respawn|respawn]] type is set to SIDE or GROUP, the mission contains units marked playable and [[player]] is able to switch to any of those units. }}<br> | {{Feature | Informative | In Multiplayer, [[switchableUnits]] are only available when [[description.ext#respawn|respawn]] type is set to SIDE or GROUP, the mission contains units marked playable and [[player]] is able to switch to any of those units. }}<br> | ||
In order to get all ''playable'' units regardless of their [[side]], see the [[playableUnits]] command. | In order to get all ''playable'' units regardless of their [[side]], see the [[playableUnits]] command. | ||
Revision as of 00:10, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- MultiplayerTeam SwitchObject Detection
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
- _availableUnits = switchableUnits;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 06, 2011 - 13:32
- Messiah2
- On dedicated server this command returns empty array.