Material - DXTA material: Difference between revisions
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=== DXTA material ===  | === DXTA material ===  | ||
Latest revision as of 20:31, 31 January 2021
DXTA material
If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.
PixelShaderID="NormalDXTA"; VertexShaderID="Basic";