vectorModelToWorld: Difference between revisions
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| |[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] | |[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] | ||
| }} | }} | ||
| {{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
| [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 23:39, 31 January 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Return value needed
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: 
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
