set3DENAttributes: Difference between revisions

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An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}


| '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
| '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]

Revision as of 02:13, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
Syntax needed
Parameters:
entities: Array of types Eden Entity or Eden ID
class: String - attribute name
value: Any - new attribute value
Return Value:
Return value needed

Examples

Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]]; Set all selected objects as playable

Additional Information

See also:
See also needed

Notes

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