BIN fnc setRagdoll: Difference between revisions
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Revision as of 19:07, 1 February 2021
Description
- Description:
 /* Input: 0: _unit [object] - Name of unit (works only with man type units) 1: _force [vector] - Amount of force that will be applied to colliding object 2: _position [string] (optional) - Name of selection from which it will try to calculate center point (default: spine1) Usage: [player,[0,100,0]] call BIN_fnc_setRagdoll - */
- Execution:
 - call
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - Syntax needed
 - Return Value:
 - Return value needed
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
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