BIS fnc easeIn: Difference between revisions

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m (Text replacement - " <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> " to " ")
m (Text replacement - " |exec= call " to " ")
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|x2= <code>[0, 2, 0.5] [[call]] BIS_fnc_easeIn; {{cc|returns 0.5}}</code>
|x2= <code>[0, 2, 0.5] [[call]] BIS_fnc_easeIn; {{cc|returns 0.5}}</code>
|x3= <code>([0, 2, 0.5] [[call]] [[BIS_fnc_lerp]]) [[a == b|==]] ([0, 2, 0.5, 1] [[call]] BIS_fnc_easeIn) {{cc|returns [[true]]}}</code>
|x3= <code>([0, 2, 0.5] [[call]] [[BIS_fnc_lerp]]) [[a == b|==]] ([0, 2, 0.5, 1] [[call]] BIS_fnc_easeIn) {{cc|returns [[true]]}}</code>
|exec= call


| [[BIS_fnc_lerp]], [[:Category:Function Group: Interp|Function Group: Interp]]
| [[BIS_fnc_lerp]], [[:Category:Function Group: Interp|Function Group: Interp]]
}}
}}

Revision as of 15:54, 6 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
Syntax needed
Parameters:
a: Number - (Optional, default 0) First point (start)
b: Number - (Optional, default 0) Second point (end)
alpha: Number - (Optional, default 0) Original interpolation speed
exp: Number - (Optional, default 2) Power applied to alpha
Return Value:
Return value needed

Examples

Example 1:
[] call BIS_fnc_easeIn; // returns 0
Example 2:
[0, 2, 0.5] call BIS_fnc_easeIn; // returns 0.5
Example 3:
([0, 2, 0.5] call BIS_fnc_lerp) == ([0, 2, 0.5, 1] call BIS_fnc_easeIn) // returns true

Additional Information

See also:
See also needed

Notes

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