fadeRadio: Difference between revisions
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{{RV|type=command  | {{RV|type=command  | ||
| arma1  | |game1= ofp  | ||
|version1= 1.00  | |||
|game2= ofpe  | |||
|version2= 1.00  | |||
|game3= arma1  | |||
|version3= 1.00  | |||
|game4= arma2  | |||
|version4= 1.00  | |||
|game5= arma2oa  | |||
|version5= 1.51  | |||
|game6= tkoh  | |||
|version6= 1.00  | |||
|game7= arma3  | |||
|version7= 0.50  | |||
|eff= local  | |eff= local  | ||
|gr1= Sounds  | |gr1= Sounds  | ||
|   | |descr= Changes the radio volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{ic|Final Volume {{=}} Client Setting * Scripted Volume}}.}}  | ||
| time '''fadeRadio''' volume  | |s1= time '''fadeRadio''' volume  | ||
|p1= time: [[Number]] in seconds  | |p1= time: [[Number]] - Fade interval in seconds  | ||
|p2= volume: [[Number]] -   | |p2= volume: [[Number]] - Radio volume range 0 to 2  | ||
| [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <code>5 [[fadeRadio]] 0.1</code>  | |x1= <code>5 [[fadeRadio]] 0.1;</code>  | ||
|seealso= [[fadeSound]], [[fadeMusic]], [[fadeSpeech]], [[fadeEnvironment]], [[environmentVolume]], [[radioVolume]], [[soundVolume]], [[musicVolume]]  | |seealso= [[fadeSound]], [[fadeMusic]], [[fadeSpeech]], [[fadeEnvironment]], [[environmentVolume]], [[radioVolume]], [[soundVolume]], [[musicVolume]]  | ||
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<!-- Note Section END -->  | <!-- Note Section END -->  | ||
</dl>  | </dl>  | ||
<!-- CONTINUE Notes -->  | <!-- CONTINUE Notes -->  | ||
Revision as of 11:00, 23 March 2021
Description
- Description:
 - Changes the radio volume smoothly within the given time.
 - Groups:
 - Sounds
 
Syntax
- Syntax:
 - time fadeRadio volume
 - Parameters:
 - time: Number - Fade interval in seconds
 - volume: Number - Radio volume range 0 to 2
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 5 fadeRadio 0.1;
Additional Information
- See also:
 - fadeSoundfadeMusicfadeSpeechfadeEnvironmentenvironmentVolumeradioVolumesoundVolumemusicVolume
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on September 11, 2008 - 17:17 (EST)
 - beta
 - Does not affect VON
 
- Posted on September 13, 2016 - 15:52 (UTC)
 - Fusselwurm
 - Also influences audibility of the missile warning in helicopters.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Sounds
 - Scripting Commands: Local Effect