setCameraEffect: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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{{RV|type=command  | {{RV|type=command  | ||
|arma1  | |game1= arma1  | ||
|1.00  | |version1= 1.00  | ||
|  | |game2= arma2  | ||
|version2= 1.00  | |||
|  | |game3= arma2oa  | ||
|version3= 1.51  | |||
|gr1= Camera Control  | |||
|descr= {{Feature|arma3|This command is not available in Arma 3.}}  | |||
'''  | '''Name''' defines the effect type (a subclass of CfgCameraEffects.Array) and '''Position''' the effect's relative position.  | ||
*"TOP"  | {{{!}} class="wikitable"  | ||
*"LEFT"  | ! Name  | ||
*"RIGHT"  | ! Placement  | ||
*"FRONT"  | {{!}}-  | ||
*"BACK"  | {{!}} style="vertical-align: top" {{!}}  | ||
*"LEFT FRONT"  | <div style="columns: 2">  | ||
*"RIGHT FRONT"  | * "TERMINATE"  | ||
*"LEFT BACK"  | * "INTERNAL"  | ||
*"RIGHT BACK"  | * "ZOOMIN"  | ||
*"LEFT TOP"  | * "ZOOMINSLOW"  | ||
*"RIGHT TOP"  | * "AROUND"  | ||
*"FRONT TOP"  | * "AROUNDSLOW"  | ||
*"BACK TOP"  | * "ZOOMANDAROUND"  | ||
*"BOTTOM"  | * "AROUNDANDZOOMINSLOW"  | ||
* "ZOOMINS"  | |||
* "FIXED"  | |||
* "FIXEDWITHZOOM"  | |||
* "EXTERNAL"  | |||
* "$TERMINATE$"  | |||
</div>  | |||
{{!}} style="vertical-align: top" {{!}}  | |||
<div style="columns: 3">  | |||
* "TOP"  | |||
* "LEFT"  | |||
* "RIGHT"  | |||
* "FRONT"  | |||
* "BACK"  | |||
* "LEFT FRONT"  | |||
* "RIGHT FRONT"  | |||
* "LEFT BACK"  | |||
* "RIGHT BACK"  | |||
* "LEFT TOP"  | |||
* "RIGHT TOP"  | |||
* "FRONT TOP"  | |||
* "BACK TOP"  | |||
* "BOTTOM"  | |||
</div>  | |||
{{!}}}  | |||
|   | |s1= triggerOrWaypoint [[setCameraEffect]] [name, position]  | ||
|p1=   | |p1= triggerOrWaypoint: [[Object]] or [[Array]] format [[Waypoint]]  | ||
|p2= [name, position]: [[Array]]  | |p2= [name, position]: [[Array]]  | ||
| Line 51: | Line 65: | ||
|p4= position: [[String]]  | |p4= position: [[String]]  | ||
|   | |r1= [[Nothing]]  | ||
|x1= <code>  | |x1= <code>myTrigger [[setCameraEffect]] ["ZoomIn", "FRONT"];</code>  | ||
|x2= <code>_waypoint1 [[setCameraEffect]] ["FIXED", "RIGHT TOP"];</code>  | |||
|seealso= [[cameraEffect]]  | |seealso= [[cameraEffect]]  | ||
}}  | }}  | ||
{{GameCategory|ofpe|Scripting Commands}}  | {{GameCategory|ofpe|Scripting Commands}}  | ||
Revision as of 14:14, 15 March 2021
Description
- Description:
 - 
Name defines the effect type (a subclass of CfgCameraEffects.Array) and Position the effect's relative position.
Name Placement - "TERMINATE"
 - "INTERNAL"
 - "ZOOMIN"
 - "ZOOMINSLOW"
 - "AROUND"
 - "AROUNDSLOW"
 - "ZOOMANDAROUND"
 - "AROUNDANDZOOMINSLOW"
 - "ZOOMINS"
 - "FIXED"
 - "FIXEDWITHZOOM"
 - "EXTERNAL"
 - "$TERMINATE$"
 
- "TOP"
 - "LEFT"
 - "RIGHT"
 - "FRONT"
 - "BACK"
 - "LEFT FRONT"
 - "RIGHT FRONT"
 - "LEFT BACK"
 - "RIGHT BACK"
 - "LEFT TOP"
 - "RIGHT TOP"
 - "FRONT TOP"
 - "BACK TOP"
 - "BOTTOM"
 
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - triggerOrWaypoint setCameraEffect [name, position]
 - Parameters:
 - triggerOrWaypoint: Object or Array format Waypoint
 - [name, position]: Array
 - name: String
 - position: String
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 myTrigger setCameraEffect ["ZoomIn", "FRONT"];- Example 2:
 _waypoint1 setCameraEffect ["FIXED", "RIGHT TOP"];
Additional Information
- See also:
 - cameraEffect
 
Notes
- 
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Only post proven facts here! Add Note