BIS fnc exportVehicle: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "SQF" to "SQF")
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|p2= vehicleClass: [[String]] - Use "" to skip createVehicle part and set components / textures only
|p2= vehicleClass: [[String]] - Use "" to skip createVehicle part and set components / textures only


| [[String]] - [[SQF]] code
| [[String]] - [[SQF Syntax|SQF]] code


|x1= <code>[BIS_tank,""] [[call]] [[BIS_fnc_exportVehicle]];
|x1= <code>[BIS_tank,""] [[call]] [[BIS_fnc_exportVehicle]];

Revision as of 23:07, 24 March 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
vehicleClass: String - Use "" to skip createVehicle part and set components / textures only
Return Value:
Return value needed

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicleVehicle Customization (VhC)

Notes

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