BigDawgKS – User talk

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
 
Line 1: Line 1:
The templates are done, here's an example:
The templates are done, here's an example:
==User talk reply==
Weapons magically stick to dead units. What do you mean exactly?You cannot take weapons from a dead unit? hoz
    Burns you should probably put some of your "bug" reports in the wish list, as I don't see some of them qualifying as bugs. Ex: Still no M203 iron sight although the engine would be perect to simulate rl sight behaviour. IMO that should be a wish. Same with M203 grenades still explode if impact... and Weapons magically stick to dead units. --Big Dawg KS 05:35, 16 December 2006 (CET)
---------------
I´d rate this as a bug because if you play without crosshairs there´s no way to know where the shells will land. Pretty serious if you ask me ;-) [[User:Burns|burns]] 22:03, 19 December 2006 (CET)


==General Issues==
==General Issues==

Revision as of 22:03, 19 December 2006

The templates are done, here's an example:

User talk reply

Weapons magically stick to dead units. What do you mean exactly?You cannot take weapons from a dead unit? hoz

   Burns you should probably put some of your "bug" reports in the wish list, as I don't see some of them qualifying as bugs. Ex: Still no M203 iron sight although the engine would be perect to simulate rl sight behaviour. IMO that should be a wish. Same with M203 grenades still explode if impact... and Weapons magically stick to dead units. --Big Dawg KS 05:35, 16 December 2006 (CET) 

I´d rate this as a bug because if you play without crosshairs there´s no way to know where the shells will land. Pretty serious if you ask me ;-) burns 22:03, 19 December 2006 (CET)

General Issues

Template:Bug priority

Template:Bug priority

Template:Bug priority

--raedor 13:30, 18 December 2006 (CET)