setFace: Difference between revisions
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|x1= <code>soldier1 [[setFace]] "WhiteHead_02"</code> | |x1= <code>soldier1 [[setFace]] "WhiteHead_02"</code> | ||
|x2= Set persistent face for a unit in MP<code>[[if]] ([[isServer]]) [[then]] {[_unit, "AsianHead_A3_02"] [[remoteExec]] ["setFace", 0, _unit]};</code> | |x2= Set persistent face for a unit in MP<code>[[if]] ([[isServer]]) [[then]] {[_unit, "AsianHead_A3_02"] [[remoteExec]] ["setFace", 0, _unit]};</code> |
Revision as of 20:14, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Identity
Syntax
- Syntax:
- Syntax needed
- Parameters:
- person: Object
- face: String
- Return Value:
- Return value needed
Examples
- Example 1:
soldier1 setFace "WhiteHead_02"
- Example 2:
- Set persistent face for a unit in MP
if (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]};
Additional Information
- See also:
- facesetIdentitysetSpeaker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on unknown
- unknown
-
For Arma 2 the face value is a string from Face01 to Face107. Camo faces are available as well, 6 per face. For example the full set of class names for face value 77 would be:
Face77, Face77_camo1, Face77_camo2, Face77_camo3, Face77_camo4, Face77_camo5 and Face77_camo6