Moerderhoschi – User talk

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m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "<code>" to "<code style="display: block">")
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<br> 3 -> 2.50 - 3.49 -> roundrange is  ~1
<br> 3 -> 2.50 - 3.49 -> roundrange is  ~1
<br> 4 -> 3.50 - 4.00 -> roundrange is  ~0.5
<br> 4 -> 3.50 - 4.00 -> roundrange is  ~0.5
<code>countArray = [0,0,0,0,0];
<code style="display: block">countArray = [0,0,0,0,0];
for "_i" from 1 to 10000 do {
for "_i" from 1 to 10000 do {
number = (round random 4);
number = (round random 4);

Revision as of 11:52, 11 January 2023

round

Posted on August 28, 2015 - 13:59 (UTC)
Moerderhoschi
please note when using the round command that the first and the last digit of the range occur only the half of the time then the other digits. Tested with Arma 2 v1.62
This is a normal behaviour because of the roundrange for the digit.
0 -> 0.00 - 0.49 -> roundrange is ~0.5
1 -> 0.50 - 1.49 -> roundrange is ~1
2 -> 1.50 - 2.49 -> roundrange is ~1
3 -> 2.50 - 3.49 -> roundrange is ~1
4 -> 3.50 - 4.00 -> roundrange is ~0.5 countArray = [0,0,0,0,0]; for "_i" from 1 to 10000 do { number = (round random 4); countArray set [number,(countArray select number) + 1]; }; // 0 1 2 3 4 // countArray example result -> [1287,2517,2495,2460,1241]

I deleted your note. What you observed is random command distribution and not round doings. Killzone Kid (talk) 16:20, 28 August 2015 (CEST)