deleteStatus: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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| [[Boolean]] - [true|True]] if the status was deleted successfully, [[false]] if not | | [[Boolean]] - [true|True]] if the status was deleted successfully, [[false]] if not | ||
|x1= <code>_deleted = [[deleteStatus]] "playerStatus";</code> | |x1= <code>_deleted = [[deleteStatus]] "playerStatus";</code> | ||
|seealso= [[saveStatus]] [[deleteIdentity]] [[saveIdentity]] | |seealso= [[saveStatus]] [[deleteIdentity]] [[saveIdentity]] | ||
}} | }} |
Revision as of 19:54, 10 June 2021
Description
- Description:
- Deletes a status created with saveStatus from the campaign's progress file.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- deleteStatus statusName
- Parameters:
- statusName: String - Name of the saved status
- Return Value:
- Return value needed
Examples
- Example 1:
_deleted = deleteStatus "playerStatus";
Additional Information
- See also:
- saveStatus deleteIdentity saveIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect