diag setLightNew: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
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|x1= <code>[[diag_setLightNew]] "sunOrMoon = 1; diffuse[] = { 0, 0, 0, 0 }; diffuseCloud[] = { 0, 0, 0, 0 }; ambient[] = { 0, 0, 0, 0 }; ... "</code> | |x1= <code>[[diag_setLightNew]] "sunOrMoon = 1; diffuse[] = { 0, 0, 0, 0 }; diffuseCloud[] = { 0, 0, 0, 0 }; ambient[] = { 0, 0, 0, 0 }; ... "</code> | ||
|seealso= [[diag_lightNewLoad]] | |seealso= [[diag_lightNewLoad]] | ||
}} | }} |
Revision as of 20:04, 10 June 2021
Description
- Description:
- Overrides currently used scene lightning. The operand is config that is placed as a string (not file). The changes may not be applied immediately, but can be forced by the call of simulWeatherSync.
- Groups:
- LightsDiagnostic
Syntax
- Syntax:
- diag_setLightNew config
- Parameters:
- config: String - Config in string form
- Return Value:
- Nothing
Examples
- Example 1:
diag_setLightNew "sunOrMoon = 1; diffuse[] = { 0, 0, 0, 0 }; diffuseCloud[] = { 0, 0, 0, 0 }; ambient[] = { 0, 0, 0, 0 }; ... "
Additional Information
- See also:
- diag_lightNewLoad
Notes
-
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