BIS fnc reviveOnStateJIP: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
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_this select 1: SCALAR - State. | _this select 1: SCALAR - State. | ||
_this select 2: OBJECT - Unit to set the status for. | _this select 2: OBJECT - Unit to set the status for. | ||
Returns: | Returns: | ||
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|x1= | |x1= | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:reviveOnStateJIP}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:reviveOnStateJIP}}]] |
Revision as of 23:13, 10 June 2021
Description
- Description:
/* Author: Jiri Wainar Description: Used to execute state specific code localy on client that is JIPping. Parameters: _this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE. _this select 1: SCALAR - State. _this select 2: OBJECT - Unit to set the status for. Returns: True if successful, false if not. States: #define STATE_RESPAWNED 0 #define STATE_REVIVED 1 #define STATE_INCAPACITATED 2 #define STATE_DEAD 3 */
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveOnStateJIP
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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