BIS fnc reviveOnState: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
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_this select 1: SCALAR - State. | _this select 1: SCALAR - State. | ||
_this select 2: OBJECT - Unit to set the status for. | _this select 2: OBJECT - Unit to set the status for. | ||
Returns: | Returns: | ||
Line 36: | Line 35: | ||
|x1= <code>{ [<nowiki/>[[objNull]], 1, [[Magic Variables#x|_x]]] [[call]] [[BIS_fnc_reviveOnState]]; } [[forEach]] ([[curatorSelected]] [[select]] 0);</code> | |x1= <code>{ [<nowiki/>[[objNull]], 1, [[Magic Variables#x|_x]]] [[call]] [[BIS_fnc_reviveOnState]]; } [[forEach]] ([[curatorSelected]] [[select]] 0);</code> | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:reviveOnState}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:reviveOnState}}]] |
Revision as of 23:15, 10 June 2021
Description
- Description:
/* Author: Jiri Wainar Description: Used to execute specific code localy on every client whenever unit's state changes. Parameters: _this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE. _this select 1: SCALAR - State. _this select 2: OBJECT - Unit to set the status for. Returns: True if successful, false if not. States: #define STATE_RESPAWNED 0 #define STATE_REVIVED 1 #define STATE_INCAPACITATED 2 #define STATE_DEAD 3 */
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveOnState
- Return Value:
- Return value needed
Examples
- Example 1:
{ [objNull, 1, _x] call BIS_fnc_reviveOnState; } forEach (curatorSelected select 0);
Additional Information
- See also:
- See also needed
Notes
-
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