BIS fnc planeAiEject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
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Revision as of 19:54, 9 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - AI behaviour handler. Exucution: - Call the function via attached EH to the aircrfat itself. Example: class Eventhandlers: Eventhandlers { Hit = "_this call BIS_fnc_planeAiEject"; }; Requirments: - Compatible aircrfat must have a config definition for all subsytems that will be invoked by ejection system (see BIS_fnc_PlaneEjection). Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: AI pilot will be forced to eject from aircrfat upon damage treshold reached. Semi-authenthic behaviour. */
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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