ppEffectDestroy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \| *s2 *=" to "|r1=$1 |s2=") |
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|p1= effect: [[Number]] - effect handle | |p1= effect: [[Number]] - effect handle | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= '''ppEffectDestroy''' [effect1,...] | |s2= '''ppEffectDestroy''' [effect1,...] |
Revision as of 15:34, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- effect: Number - effect handle
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- ppEffectDestroy [effect1,...]
- Parameters:
- [effect1,...]: Array - array of effect handles -
- effect1: Number - effect handle
- Return Value:
- Nothing
Examples
- Example 1:
ppEffectDestroy _hndl;
- Example 2:
ppEffectDestroy [_hndl0, _hndl1, _hndl2];
Additional Information
- See also:
- Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectCreateppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note