BIS fnc HEXtoRGB: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
||
Line 9: | Line 9: | ||
| Convert hexcode color into RGBA array format. | | Convert hexcode color into RGBA array format. | ||
| [hexString] call [[BIS_fnc_HEXtoRGB]] | |s1=[hexString] call [[BIS_fnc_HEXtoRGB]] | ||
|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color | |p1= hexString: [[String]] - string representing '''4 octets''' of HEX color |
Revision as of 15:59, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Math
Syntax
- Syntax:
- [hexString] call BIS_fnc_HEXtoRGB
- Parameters:
- hexString: String - string representing 4 octets of HEX color
- Return Value:
- Array of Numbers - array of 4 numbers in range 0..1
Examples
- Example 1:
["025D00FF"] call BIS_fnc_HEXtoRGB; // [1,0.843138,0,1]
- Example 2:
- Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:
[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // Add 4th octet to get alpha
Additional Information
- See also:
- Color (RGBA)BIS_fnc_colorConfigToRGBABIS_fnc_colorRGBAtoHTMLBIS_fnc_colorRGBtoHTMLBIS_fnc_colorRGBAtoTexture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note