Module: Animals – Arma 3
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Lou Montana (talk | contribs) m (Text replacement - "<code> +" to "<code>") |
Lou Montana (talk | contribs) m (Text replacement - "bis_fnc_" to "BIS_fnc_") |
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<code>_module [[getVariable]] "variableName"</code> | <code>_module [[getVariable]] "variableName"</code> | ||
#" | #"BIS_fnc_moduleexecute_activate" | ||
#*[[Boolean]] | #*[[Boolean]] | ||
#" | #"BIS_fnc_moduleinit_iscuratorplaced" | ||
#*[[Boolean]] | #*[[Boolean]] | ||
#" | #"BIS_fnc_moduleinit_status" | ||
#*[[Boolean]] | #*[[Boolean]] | ||
#"count" | #"count" | ||
#*[[Number]] | #*[[Number]] | ||
#" | #"BIS_fnc_initmodules_activate" | ||
#*[[Boolean]] | #*[[Boolean]] | ||
#" | #"BIS_fnc_initmodules_priroty"<!-- Not my typo. Copied exactly as it is in game, do not change! --> | ||
#*[[Number]] | #*[[Number]] | ||
#"type" | #"type" |
Revision as of 18:24, 20 June 2021
Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well.
Parameters
Species
Determines the animal spawned by the module.
- Sheep
- Goats
- Poultry
- Seagulls
- Butterflies
Count
The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.
Synching Diagram
Module Variables
All variable associated with this module. found with allVariables, accessed using
_module getVariable "variableName"
- "BIS_fnc_moduleexecute_activate"
- "BIS_fnc_moduleinit_iscuratorplaced"
- "BIS_fnc_moduleinit_status"
- "count"
- "BIS_fnc_initmodules_activate"
- "BIS_fnc_initmodules_priroty"
- "type"
- String - Class name of chosen animal. Example: "Sheep_random_F"
- "animals"