setCamShakeParams: Difference between revisions

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|descr= Sets camera shake parameters. Will not have any effect until shake is started via [[addCamShake]].
|descr= Sets camera shake parameters. Will not have any effect until shake is started via [[addCamShake]].


|s1= '''setCamShakeParams''' [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
|s1= [[setCamShakeParams]] [posCoef, vertCoef, horzCoef, bankCoef, interpolation]


|p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than {{ic|0.1}} to prevent the camera from moving into or behind the player
|p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than {{ic|0.1}} to prevent the camera from moving into or behind the player

Revision as of 17:11, 20 June 2021

Hover & click on the images for description

Description

Description:
Sets camera shake parameters. Will not have any effect until shake is started via addCamShake.
Groups:
Camera Control

Syntax

Syntax:
setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
Parameters:
posCoef: Number - Strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than 0.1 to prevent the camera from moving into or behind the player
vertCoef: Number - Strength of vertical camera pan (up/down), practical range: 0-10
horzCoef: Number - Strength of horizontal camera pan (left/right), practical range: 0-10
bankCoef: Number - Strength of camera tilt/bank, practical range: 0-20
interpolation: Boolean - If true, then transitions in the different shaking directions will be smoother
Return Value:
Nothing

Examples

Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];

Additional Information

See also:
setCamShakeDefParamsaddCamShakeenableCamShakeresetCamShake

Notes

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