BIS fnc setCuratorAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \|s1= <!-- ([^ ]+); --> \}\}" to " |s1= <!-- $1 --> |r1= |x1= <!-- <code>$1;</code> --> |seealso= }} ") |
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|s1= <!-- [] call [[BIS_fnc_setCuratorAttributes]]; --> | |s1= <!-- [] call [[BIS_fnc_setCuratorAttributes]] --> | ||
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|x1= <!-- <code>[] call [[BIS_fnc_setCuratorAttributes]];</code> --> | |||
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[[Category:{{Name|arma3}}: Functions|{{uc:setCuratorAttributes}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:setCuratorAttributes}}]] |
Revision as of 01:41, 13 June 2021
Description
- Description:
/* Description: Set which attributes are available for given entity or entity type. Parameter(s): 0: OBJECT - curator 1: STRING - general setting for all entities of the given type, can be "object", "player", "group', "waypoint" or "marker" OBJECT - setting for specific object, overrides general settings GROUP - setting for specific group, overrides general settings 2: ARRAY of STRINGs - attributes object: Skill UnitPos Rank Damage Fuel Lock RespawnVehicle RespawnPosition Exec group: GroupID Behaviour Formation waypoint: Behaviour Formation marker: MarkerText MarkerColor Returns: BOOL */
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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