enableStressDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| ?\[\[([a-zA-Z0-9]+)\]\] *\|x1=" to " |r1= $1 |x1=") |
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|p1= state: [[Boolean]] - [[true]] to enable stress damage, [[false]] to disable it | |p1= state: [[Boolean]] - [[true]] to enable stress damage, [[false]] to disable it | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[if]] ([[difficultyEnabledRTD]]) [[then]] { [[enableStressDamage]] [[true]] };</code> | |x1= <code>[[if]] ([[difficultyEnabledRTD]]) [[then]] { [[enableStressDamage]] [[true]] };</code> | ||
Revision as of 10:27, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- RTD
Syntax
- Syntax:
- Syntax needed
- Parameters:
- state: Boolean - true to enable stress damage, false to disable it
- Return Value:
- Nothing
Examples
- Example 1:
if (difficultyEnabledRTD) then { enableStressDamage true };
Additional Information
- See also:
- See also needed
Notes
-
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