remove3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(( \[\[[a-zA-Z0-9]+\]\])+) \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
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| '''remove3DENLayer''' layerID | | '''remove3DENLayer''' layerID | ||
|p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command | |p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command | ||
| [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | |r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | ||
|x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base"; | |x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base"; |
Revision as of 13:21, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- Syntax needed
- Parameters:
- layerID : Number - layer ID as returned by add3DENLayer command
- Return Value:
- Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)
Examples
- Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; remove3DENLayer _myLayer ;
Additional Information
- See also:
- add3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note