remove3DENLayer: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
||
Line 9: | Line 9: | ||
| Remove [[Eden Editor]] editing layer. | | Remove [[Eden Editor]] editing layer. | ||
| '''remove3DENLayer''' layerID | |s1= '''remove3DENLayer''' layerID | ||
|p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command | |p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command | ||
|r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) | |r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used) |
Revision as of 23:20, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- remove3DENLayer layerID
- Parameters:
- layerID : Number - layer ID as returned by add3DENLayer command
- Return Value:
- Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)
Examples
- Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; remove3DENLayer _myLayer ;
Additional Information
- See also:
- add3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note