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|descr= Base-10 logarithm of x. [[File:A3 logx.jpg|thumb|The function of log(x) will never touch the y-axis.]] | |descr= Base-10 logarithm of x. [[File:A3 logx.jpg|thumb|The function of log(x) will never touch the y-axis.]] | ||
|s1= | |s1= [[log]] x | ||
|p1= x: [[Number]] - A positive number | |p1= x: [[Number]] - A positive number |
Revision as of 16:42, 12 June 2021
Description
- Description:
- Base-10 logarithm of x.
- Groups:
- Math
Syntax
Examples
Additional Information
- See also:
- Math Commands, Logarithm
Notes
-
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Only post proven facts here! Add Note
- Posted on 23:14, 16 Jun 2014
- ffur2007slx2_5
-
To clarify:
y = 10 ^ x // x = log y
People use logarithm at the purpose of simplifying multiplication via exponents plus years before.23456*45634 = 1.07039e+009 log 23456 = 4.37025; log 45634 = 4.65929; (log 23456) + (log 45634) = 9.02954 10^((log 23456) + (log 45634)) = 10 ^ 9.02954 // same as 23456*45634
As modern usage, for instance, to evaluate another exponent when multiple is known (Which magnitude is 4 times stronger than 8.3 earthquake?)://_Unknown = log x; 8.3 = log y // x = 10 ^_Unknown; y = 10 ^8.3 //x/y = (10 ^_Unknown)/(10 ^8.3) = log 4 // x/y = _Unknown – 8.3 = 0.6 //_result = 8.9 magnitude _result = (log 4) + 8.3
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math