Wish List – ArmA: Armed Assault Talk

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m (→‎New section: tidy up)
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==What shouldn't be here==
==What shouldn't be here==
* One line suggestions without any details.
* Unsigned wishes. (be diligent)
* Really unrealistic wishes.
==Removed Items==
"Would it be possible to slide down ladders quickly, rather than climbing down very slowly, even under fire?" Already present, you can drop from the ladder --[[User:SniperAndy|SniperAndy]]
"Would it be possible to slide down ladders quickly, rather than climbing down very slowly, even under fire?" Already present, you can drop from the ladder --[[User:SniperAndy|SniperAndy]]



Revision as of 02:03, 24 December 2006

What should be here?

Ok I sorted this list somewhat. If I moved your entry into some place by mistake please fix it. If you notice your entry was removed, then it could be because it wasn't explained properly and was really useless or already possibly to do with scripting (like flocks of birds). hoz 20:49, 5 December 2006 (CET)

Wish list is really getting bombed with useless and overly ambitious wishes like:
"Realistic head-movement while driving/flying. Head-translation and shaking effect affected by force. (like in Flightsim. X) This would give ArmA a extra feel."
--Sniperwolf572 14:56, 9 December 2006 (CET)
I agree with Sniperwolf, there are some pretty useless or already possible suggestions. Sadly some idiots (truth is thruth heh :/) are ruining this possibility to help BI to bring this game forward. Although this is my subjective judgement, may i ask if i can help to keep this as a opportunity for serious players?
--Serclaes 17:02, 9 December 2006 (CET)
Someone should go through the list and clean it up some. I saw a lot of wishes that are more appropriate for addon makers and mods than for BIS to implement: flashbangs and mortars just to name a few. I'd much rather see more useful changes to the engine than stuff that can be done by the community ourselves. --Big Dawg KS 02:58, 12 December 2006 (CET)
I suggest we trim down this list to stuff that can be handled by regular patches. Otherwise this page will just become an endless depository for every idea any player ever had about what his dream game should look like. --Kronzky 17:38, 13 December 2006 (CET)
I'm going to suggest a similar setup as the Bug list template maybe with 2 alternating colors for each topic(without the priority), this would cut down a bit on the oneliner wishes like "More Animals!". There are lots of good suggestions that will go unnoticed and if the list is made easy to read then BI is more likely to read it, instead of this insane list of wishes. If someone wants to take on this initiative feel free but be courteous to those that contribute. hoz

What shouldn't be here

  • One line suggestions without any details.
  • Unsigned wishes. (be diligent)
  • Really unrealistic wishes.

Removed Items

"Would it be possible to slide down ladders quickly, rather than climbing down very slowly, even under fire?" Already present, you can drop from the ladder --SniperAndy

Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers Marshall 13:09, 12 December 2006.....This command already exists Planck 20:19, 12 December 2006 (CET)

If you see stuff like that, just remove it. You can send the author a note if you want, but anybody who sees inappropriate stuff should remove it right away. No discussion necessary... --Kronzky 17:38, 13 December 2006 (CET)
  • Command "SetMarkerText" to add the ability of modifiying the text of a marker would be usefull for MP mission makers Marshall 13:09, 12 December 2006
  • Beeing able to see what kind og game allready are in progress - right now you has to pick a guess
  • Include Type-Parameter in the mission.sqm Intel Section which includes a 4-character string describing the mission type (e.g. Coop, CTI, CTF, A&D,..) which can be set in the Mission Editor's Intel section and is displayed in the MP Mission Browser below the missions name. --TeRp 16:53, 5 December 2006 (CET)
    • Already available, its up to the mission designer to do this via the header class, see Description.ext hoz