ppEffectCreate: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1  |p1=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| *([^= ]+) * +\|s2=" to " |r1=$1  |s2=")  | 
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|p3= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.  | |p3= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.  | ||
| [[Number]] - handle or -1 if failed  | |r1= [[Number]] - handle or -1 if failed  | ||
|s2= '''ppEffectCreate''' [<nowiki/>[name1, priority1],...]  | |s2= '''ppEffectCreate''' [<nowiki/>[name1, priority1],...]  | ||
Revision as of 00:19, 13 June 2021
Description
- Description:
 - Description needed
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - ppEffectCreate [name, priority]
 - Parameters:
 - [name, priority]: Array
 - name: String - name of effect type.
 - priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
 - Return Value:
 - Number - handle or -1 if failed
 
Alternative Syntax
- Syntax:
 - ppEffectCreate [[name1, priority1],...]
 - Parameters:
 - [name1, priority1]: Array
 - name: String - name of effect type.
 - priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
 - Return Value:
 - Array of Numbers [handle1, ...] or Nothing if failed
 
Examples
- Example 1:
 _ppGrain = ppEffectCreate ["filmGrain", 2005];
Additional Information
- See also:
 - Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- 
For some examples, check this topic - Lou Montana
 
- Posted on July 24, 2015 - 04:08 (UTC)
 - Raymix
 - "wetDistortion" only works if handle is used. Arma 3 (1.48.131561)