setMusicEffect: Difference between revisions
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| Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. | |descr= Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. | ||
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use <tt>[[playMusic]] ""</tt>. | Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use <tt>[[playMusic]] ""</tt>. |
Revision as of 21:20, 13 June 2021
Description
- Description:
- Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "". When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
- Groups:
- SoundsTriggersWaypoints
Syntax
Alternative Syntax
- Syntax:
- waypoint setMusicEffect track
- Parameters:
- waypoint: Array - format Waypoint
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setMusicEffect "Track1";
- Example 2:
[_group1,1] setMusicEffect "$STOP$";
Additional Information
Notes
-
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Categories:
- Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints
- Operation Flashpoint: Elite: Scripting Commands